Due to its megatexture (Virtual Texturing) technology, large parts of it are unique and do not repeat, meaning the world looks that small bit more authentic and pleasing (though beware, it loves VRAM). The environment is sharp, well detailed and has generally crisp texturing. It represents a truly massive overhaul of an ambitious but ultimately flawed game engine, with some lessons taken from their other masterpieces like id tech 4. However, the new tech largely fixes all of these issues. Whilst the previous id tech 5 did perform quite well even on low end systems (after some patches and driver updates at least) it also suffered from a fairly flat and non-dynamic lighting system and noticeable texture pop-in. Id Software has really outdone themselves this time. Powered by the new id Tech 6, DOOM looks and performs amazingly. We have waited for 12 years to see this game… so is there merit to this impressive 180 in public opinion? Bethesda also did not release review copies for the game on time, something that made people question it’s quality as well as the publisher’s trust in their own product.ĭespite all that, on release it managed to turn around the expectations and is now generally considered to be a great game by both critics and fans alike. The months leading up to the game’s release were filled with some dread and negativity as it’s multiplayer beta was met with largely negative responses. DOOM, also known as DOOM 4 or DOOM 2016, is a reboot of the classic FPS franchise developed by id Software.
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